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If you are using FS Instant Approach with FSX then you need to be using FSUIPC version 4.80 by Peter Dowson The version is very important - you need to be using the latest version. Feedback on any of the FSUIPC facilities would be useful, but I may not deal with it now for a week or two!;-). Oh, the latest version of MakeRunways, also available, also copes with FSX-SE's possibly different SCENERY.CFG location too. Happy Christmas! PS If you downloaded it before 12 midnight.Missing. Jun 29, 2017 - iFMS earned downloaded for top mobile Navigation apps.

I'm pleased to report that after a day of struggling (Friday) I got my development PC working well enough to do some work. I just dare not switch it off or I think it won't come on again! It is crippled - it won't run P3D because I had to substitute an older non-DX11 video card. But it was okay for testing with FSX and FSX-SE, FSUIPC Version 4.938 is now available, and works as best as I can make it with FSX-SE. The installer copes with both ways FSX-SE installs (free-standing or alongside FSX Boxed), and all the hooks appear to work except for the full wind-smoothing fiddle (rarely used these days with such good weather programs), and the 'G3D crash' patch. In the latter case the code in that area has changed and i'm not sure whether the fix would still be needed in any case.

Feedback on any of the FSUIPC facilities would be useful, but I may not deal with it now for a week or two!;-) Oh, the latest version of MakeRunways, also available, also copes with FSX-SE's possibly different SCENERY.CFG location too. Happy Christmas! Great news Pete! That is with a couple of reservations for my use.I have seen 'the 'G3D crash' patch' do it's thing several times recently when I was flying around the EU with OrbX Global + Vector + Europe LC + Hybrid mode. Also, I and others in the 91st Bombardment Group use those weather setting options in FSX during the missions that we fly because we can not tolerate 'different wind directions/speeds' betwen users and we can not dictate to our members that they buy a commercial weather engine and then be constantly 'chasing the upgrade path'!

We have resorted to using weather themes, both the 'canned varity' and those that I create with the FS2004 Weather SDK. This keeps us all in the same environment except, as I saw during todays mission', when we crossed into another 'wind layer' and 4 of the 5 of us got the correct, gradual shift but oone pilot who did not have his FSUIPC weather settings set correctly did NOT get the wind changes. So, bottom line, there are those of us who use those wind smoothing functions.

That said, if they continue to work for FSX but not FSX-SE, that would not be a problem as we will never bbe flying as a group on Steam. We require the access to the Digital Theme Park servers vis the FSX 'Lan' connect option, which is missing in FSX-SE. Again, thanks for the quick work on this in spite of your 'ill' machine and the coming holidays! Paul EDIT: I just had a look at my FSX FSUIPC4 log for this mornings 6-hour flight to Berlin and back from UKBA: It caught several G3D errors! Great news Pete!

That is with a couple of reservations for my use.I have seen 'the 'G3D crash' patch' do it's thing several times recently when I was flying around the EU with OrbX Global + Vector + Europe LC + Hybrid mode. Also, I and others in the 91st Bombardment Group use those weather setting options in FSX during the missions that we fly because we can not tolerate 'different wind directions/speeds' betwen users and we can not dictate to our members that they buy a commercial weather engine and then be constantly 'chasing the upgrade path'! We have resorted to using weather themes, both the 'canned varity' and those that I create with the FS2004 Weather SDK. This keeps us all in the same environment except, as I saw during todays mission', when we crossed into another 'wind layer' and 4 of the 5 of us got the correct, gradual shift but oone pilot who did not have his FSUIPC weather settings set correctly did NOT get the wind changes.

So, bottom line, there are those of us who use those wind smoothing functions. That said, if they continue to work for FSX but not FSX-SE, that would not be a problem as we will never bbe flying as a group on Steam. We require the access to the Digital Theme Park servers vis the FSX 'Lan' connect option, which is missing in FSX-SE. Again, thanks for the quick work on this in spite of your 'ill' machine and the coming holidays! Paul EDIT: I just had a look at my FSX FSUIPC4 log for this mornings 6-hour flight to Berlin and back from UKBA: It caught several G3D errors! I'm pleased to report that after a day of struggling (Friday) I got my development PC working well enough to do some work.

I just dare not switch it off or I think it won't come on again! It is crippled - it won't run P3D because I had to substitute an older non-DX11 video card. But it was okay for testing with FSX and FSX-SE, FSUIPC Version 4.938 is now available, and works as best as I can make it with FSX-SE. The installer copes with both ways FSX-SE installs (free-standing or alongside FSX Boxed), and all the hooks appear to work except for the full wind-smoothing fiddle (rarely used these days with such good weather programs), and the 'G3D crash' patch. In the latter case the code in that area has changed and i'm not sure whether the fix would still be needed in any case.

Feedback on any of the FSUIPC facilities would be useful, but I may not deal with it now for a week or two!;-) Oh, the latest version of MakeRunways, also available, also copes with FSX-SE's possibly different SCENERY.CFG location too. Happy Christmas! This part of your post is confusing me. Are you talking about FSX or FSX-SE? Have you got any information whatsoever about G3D crashes in FSX-SE?

I cannot apply the same patch in SE as I do in FSX because the code I patch just isn't there, or is there but is unrecognisable. And don't forget there are many other G3D crashes which FSUIPC never patched. Pete Pete, sorry for the confusion. I am talking about FSX as that is my primary online simulator. It wasn't clear to me that those comments about wind smoothing and G3D errors were FSX-SE only conditions. As long as the wind smoothing and G3D crash protection still works in FSX I'm happy.

The log file snippets I posted were from FSX and just posted to illustrate that I 'use' that function, for lack of a better term:) Paul. Errr, but it does/did. I see you released an update for it.

No offense, but I give you a bug report that definitely shows it was caused by the program (and verified by many others on forums) and that's the kind of response? I'm afraid that FSUIPC is now so complex, and old (FSUIPC4, the 4th incarnation) has now been continuously developed now for 9 years - and every update with no extra charge, mind - that an old man like myself (well over 71 now), who should have stopped years ago, doesn't remember everything all the time and sometimes makes mistakes.

But I do try and make up for it. Believe me, there are plenty of bug reports here which the reporter 'definitely shows is caused by FSUIPC' which are nothing of the kind and in fact are mostly shown not to be later on. Problems which come and go with FSUIPC's presence are often much more complex than you'd think, what with the resulting different memory arrangements plus so many applications, be they inside and outside FS, using it when it is detected. Apologies again, and do have a very Happy Christmas! Pete, You've been a strong presence in the flight simulation community since the dawn of flight simulation technologies on home computers. With your mention that you should have stopped years ago (by the way, I'm glad you haven't - yet) and your mention of your age being over 71 now, are there any future plans (or at the very least, desires) to hand off FSUIPC to a successor who'd be well qualified to continue development of it? Regards, Joshua Robertson (creator of FS Real Time) 3D Softworks Design Studios www.3dsoftworks.net.

You've been a strong presence in the flight simulation community since the dawn of flight simulation technologies on home computers. With your mention that you should have stopped years ago (by the way, I'm glad you haven't - yet) and your mention of your age being over 71 now, are there any future plans (or at the very least, desires) to hand off FSUIPC to a successor who'd be well qualified to continue development of it? Not at present. Are you volunteering?;-) I suspect I might shuck off 64-bit when that (inevitably?) comes to Prepar3D. Any volunteer will have a hard job with my code.

I gave up commenting code many years ago. Too much typing!;-) Regards Pete. Why did you post about six messages with nothing but 'Hi Peter' in them? You are using the wrong version of FSUIPC - you need 4.738a. Pete Sorry peter about the posts i know of 1 but not 6 I hit tab by habit and all went mad. OK about 4.738a no I will not be I have redownloaded now and will reinstall to night when I get home. Do not see any update about it being an 'a' ver.

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Thank you for your fast reply will post this info on our user forum so other there know. Best of the season to you.

Lets’ start with current available information from MSDN: On 32-bit editions of Windows, applications have 4 gigabyte (GB) of virtual address space available. The virtual address space is divided so that 2 GB is available to the application and the other 2 GB is available only to the system. The 4-gigabyte tuning (4GT) feature, formerly called 4GT RAM Tuning, increases the virtual address space that is available to the application up to 3 GB, and reduces the amount available to the system to between 1 and 2 GB. For applications that are memory-intensive, such as our FSX app, the use of a larger virtual address space can provide considerable performance and scalability benefits. However, the file cache, paged pool, and nonpaged pool are smaller, which can adversely affect applications with heavy networking or I/O.

Therefore, you might want to test your application under load, and examine the performance counters to determine whether your application benefits from the larger address space. To enable 4GT, use the BCDEdit /set command to set the increaseuserva boot entry option to a value between 2048 (2 GB) and 3072 (3 GB). The /3GB switch is supported on 32-bit editions like Windows XP Professional, VISTA, W7X32.

The /3GB switch makes a full 3 GB of virtual address space available to applications and reduces the amount available to the system to 1 GB. On Windows Server 2003, the amount of address space available to applications can be adjusted by setting the /USERVA switch in Boot.ini to a value between 2048 and 3072, which increases the amount of address space available to the system. This can help maintain overall system performance when the application requires more than 2 GB but less than 3 GB of address space. To enable an application to use the larger address space, set the IMAGEFILELARGEADDRESSAWARE flag in the image header.

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The linker included with Microsoft Visual C supports the /LARGEADDRESSAWARE switch to set this flag. Setting this flag and then running the application on a system that does not have 4GT support should not affect the application.

On 64-bit editions of Windows, 32-bit applications marked with the IMAGEFILELARGEADDRESSAWARE flag have 4 GB of address space available. This very little tool patches our x86 executable fsx.exe in order to let it have 4GB (instead of only 2GB) of virtual memory on x64 platforms.  Convertir archivos de pdf a autocad. To gain these 2GB, you just have to use this tool to patch the executable (.exe file) of the software you want to have these additional GB’s of virtual memory.

Fsx fsuipc 4 09 download itunes download

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You can download the tool from It can be used by clicking on it and choosing the file or through command line (e.g.: “4gbpatch file.exe”). It automatically creates a backup copy of the original executable. A modified fsx.exe (SP2) is available upon request via our download page. Resources: MSDN, NTCORE.com.