Shaman King Pc Game
Konami's version of the hit manga and anime series Shaman King (King Records and Bandai have published several other Shaman King games in Japan) is a card battling RPG/adventure. Shaman King follows the story of Yoh Asakura who might look like an average student, but behind his laid-back appearance, he holds an amazing secret. Yoh is a shaman, one of the chosen few who can communicate with ghosts and spirits. When Yoh teams up with the ghost, Amidamaru, he begins his incredible quest to be crowned Shaman King in the Grand Tournament held only once every 500 years.
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Marrying two genres with the intention of forming one game is often a serious mistake. In these situations, a developer has to worry about creating and polishing two full products and making them function harmoniously. In the case of Shaman King, opted to merge the fighter / beat 'em up with the turn-based strategy. Unfortunately, Shaman King not only fails to make for a happy coupling, it also fails to really develop either genre into any sort of worthwhile experience. This lack of any credible gameplay in both departments then makes for a product that won't appeal to any gamer, but may still attract devout fans of the Shaman King fiction. For the unfamiliar, the passing of 500 years signifies the approach of the Destiny Star as well as the straggling Star of Destruction.
Of course, every 500 years a great fighter rises to become the Shaman King. This enchanted warrior guides the world to a positive destiny and staves off the astronomical annihilation the trailing Star of Destruction presents for about another 500 years. As an added bonus, the Shaman King's every wish and desire is fulfilled by the great Shaman Spirit. If he's a good savior, so shall be the world. If he's evil. Well, it's probably chaos for all.
It's been 500 years and the stars are approaching. Yoh, a passive youth entangled in an abusive relationship with an overpowering girl named Anna, steps up to become the next Shaman King. His mission is to linearly defeat ever more challenging opponents in a sort of mystical tournament. Victory delivers unto him the Shaman crown. Despite this goal of attaining ultimate power and living the easiest of easy lives, Yoh isn't actually a very exciting protagonist for a videogame. You said it, Trey!
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The story is a tidal wave that blots out the sun and never recedes. Prior to each and every mission, Yoh and his ever growing list of companions, sidekicks, ne'er-do-wells, and oblivious moochers, mope around, slack off, and generally converse about nothing in particular. The personalities of each main and sub character are distinct, but the often pointless banter between them does little to further the game's story, which also neglects to really introduce anyone properly.
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If Yoh were even the least bit interesting, the prospect of this grueling narrative over involving gameplay might be forgivable - he's just not interesting. Yoh is the kind of kid better suited to lead a life of nonchalant head nodding than to become the world's champion. For a protagonist on a mission to save the planet, he really doesn't seem to care all that much about anything, but then this specific characteristic is one born from the fiction, so fans of that will at least appreciate the faithfulness.
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Still, even they will be hard-pressed to defend some of the nonsensical overreactions nearly every character greets every situation with. Not only are none of the dramatic spiels particularly interesting to make worth enduring, they're also rather unattractive. The cutscenes play out like a Sunday comic. Lifeless collages of static imagery pop in and out of the screen and vibrate when surprise and anger are called for. It's all the worst parts of animation without any of the parts that actually animate. And after Yoh's prepubescent sidekick with an incomprehensibly old voice shakes violently atop a cascading background of furious green coloring, we're shoveled into another predictable fight.
Think of it as another weathered cobblestone along the road to Shaman stardom Yoh happens to not even care about. And even if the battles weren't as predictable as the coming of more rocks in the road, the action itself would still be less interesting than the storyline. It's the problem with inter-genre marriage.